Infinity Ward (2014 - Present)
Neversoft Entertainment (2006 -2014)
Midway LA / Paradox Development (1996 - 2006)
Clockwork Tortoise (1994) (Tester)
Malibu Interactive (1992 - 1993) (Tester)



Management, Interviewing, and New Hire Integration
Specialized Experience in Player Control Programming
Experience with Shooters, Fighting Games and Platformers
C, C++
Visual Studio, Perforce
General Console Development
3D Mathematics (Related to 3D game programming)
Collision
Networked Gameplay (Client server model)
Generalist Programming
Working with Unfamiliar Code
Skinned Animation
Combo Systems
Trigger Systems
DirectX (Pre 2010)
Lighting and Shadows (Pre 2010)
Art Package Plugins (3DStudio Max) (Pre 2010)
Effects Systems (Pre 2006)
AI (Pre 2006)



Call of Duty: Infinite Warfare (2016)

Senior Role
Game Programming







Call of Duty: Advanced Warfare (2014)

Senior Role
Game Programming







Call of Duty: Ghosts (2013)

Senior Role
Game Programming







Guitar Hero: Warriors of Rock (2010)

Senior Role
Generalist
Prototype Development






Guitar Hero 5 / Band Hero (2009)

Senior Role
Game Programming







Guitar Hero: World Tour / Metallica (2008)

Senior Role
Generalist
Prototype Development






Guitar Hero 3 / Aerosmith (2007/2008)

Generalist








Tony Hawk's: Proving Ground (2007)

Game Programming








Tony Hawk's: Project 8 (2006)

Game Programming








Mortal Kombat: Shaolin Monks (2005)

Lead Role (Player Control)
Game Programming
Rendering and Animation
Tools





Backyard Wrestling 1 & 2 (2003/2004)

Technical Consulting
Generalist







X-Men: Next Dimension (2002)

Game Programming
Rendering and Animation
Tools






X-Men: Mutant Academy 2 (2001)

Game Programming









X-Men: Mutant Academy (2000)

Lead Designer








Wu-Tang: Shaolin Style (1999)

Lead Designer








Thrill Kill (1997)

Lead Designer